|megpie71 (megpie71) wrote,|
@ 2014-11-03 06:28:00
Game Review - Eternity
Game Genre: Hidden Object
Story Genre: Science Fiction/Steampunk/Time Travel
Developers: Lazy Turtle Games
Cost: 4 WildCoins to rent; 20 WildCoins to buy
Game Play: This one varied wildly between "oh good grief, I should have put my brain in a bucket before starting" and "oh good grief, just give me a useful hint, drat you!".
I found I consistently needed hints in hidden object scenes. I also found I was consistently needing hints in the main game itself, and the game hints are ... less than helpful. I certainly didn't find them very useful in most cases.
The game itself is pretty straightforward, and if you know the conventions of the hidden object genre, it's all pretty self-explanatory. There are a limited number of scenes in each "area", so to speak, and you can't leave an area until you've completed its objective. You can't complete the objective without clearing the area in each of the scenes you're looking at, and the in-game "map" (you can select the scenes from a maximum of about five in a rotating wheel) is very easy to master, and shows clearly which areas you've cleared.
The non-hidden object puzzles are a nice mixed bunch, including one "Tower of Hanoi" and a few interesting "match three" style puzzles.
Plot/Tropes: Simple almost to the point of absence, the storyline can be summarised as "complete tasks at various improbable points throughout fictional history in order to obtain clues regarding the location of your eccentric inventor grandfather".
I think my biggest "grr" about it is the description on the Wild Tangent site lists it as being "historical". The "history" in this story is fictionalised and bland to the point of ridicule - about the only genuinely historical figures you meet are Christopher Columbus (who is depicted as being greedy for gold) and Pharaoh Amenhotep (building a pyramid). You meet both Perseus and Theseus out of Greek myth, a stereotypical Mayan shaman wanting you to conceal their secret knowledge and become The One, a stereotypical Viking raider, Robin Hood and King Arthur, D'Artagnan of the Three Musketeers and the Compte de Monte Cristo, not to mention one of Jules Verne's characters and a stereotypical caveman. Each of these "historical" interludes is shallower than the average puddle, and anyone with any historical knowledge whatsoever will tend to cringe rather thoroughly.
Effects: Not much by way of animation (what there is tends to be paper doll style) and no voice acting (all text based). I'm willing to give them a pass on this because they clearly knew their limits and didn't try to go much beyond them. The majority of the animation budget is spent on the front "attract mode" screen.
Overall: Four out of ten for game play (I would have marked it higher, but the wildly inconsistent difficulty told against it); two out of ten for storyline (sorry guys, I'm a history buff and anachronisms make me itch), and six out of ten for effects (because they knew their limits and stuck within them). I'd suggest this one for kids more than adults - it certainly isn't aimed at adult plot level. If you have some nine-year-olds you want to keep busy on a wet Sunday afternoon, this game might be fun for them.
This entry was originally posted at http://megpie71.dreamwidth.org/46715.htm