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megpie71 ([info]megpie71) wrote,
@ 2010-05-11 09:12:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Current mood: busy

Index of Fics

(all fic listed in reverse age - ie newest fic is at the top of the list for each fandom)

Blake's 7 -


VanDerDecken Chapter 1: I wanted to see how Avon would cope with a computer which really wasn't up to the standards of either Zen or Orac.
Part 1
Part 2
Part 3

Family Drabbles
Better Luck Next Time [Crossover with Good Omens] - Well, it's an explanation, anyway.

Fake -


Outta Mind, Outta Sight - Dee fantasises about what he'd like to do to Ryo

FFVII -


Identity - "For years I thought it was all a nightmare." - Tifa comes to terms with the Nibelheim incident.
The Dead Hojo Sketch - Because my brain wouldn't let me alone...
Night in Midgar - Through it all, a single flower girl wanders, unmolested.

Nesaverse -


For those who aren't aware, the Nesaverse is the universe into which I've slotted my FFVII OC, Nesa Conway. So these stories are the ones where Nesa shows up.

Palace Coup - Reno: He's not a tame psycho.
Recovery - Taken from the 0TP prompt list - "Rufus Shinra and Nesa Conway: It was a dark and stormy night--".
In Memoriam - Prompt: Elena and Nesa Conway: the memory cannot keep me warm / but it never leaves me cold
Traditional - Nesa and the traditional fix for getting dumped by your girlfriend
Biological Warfare - [...] are you going to clean out your fridge, or do I have to come in there with the most cloying vanilla fridge spray I can find and do it for you?
[Post-Nibelheim Nesaverse fragment] - I just started scribbling this. I now have Nesa having a nervous breakdown somewhere in my head. This is not fun.
Sod This For A Game of Soldiers - A secretary to a board- level person is supposed to be able to act as their bodyguard. While nobody really thinks to enforce the rule for General Sephiroth's secretary, she doesn't see any reason to let this stand in her way.
Shooting Fish in a Barrel - Somebody is playing silly buggers. Fortunately for the General, Nesa knows all the rules.
Rule One - In any large organisation, there are rules. A new SOLDIER has to start by learning Rule One.
Planning the Perfect Party - Planning any party is annoying, but when ShinRa Personnel decide everyone has to attend this year's corporate celebration, the job rises to a new level of complicated.
Homecoming - Another working week over. Time to vent off some of the stresses of the day.
Straightening the Record - A quiet drink, a quiet truth or two. Zack and Nesa bonding.
Friends Help Friends - Another story from the SOLDIER admin office - Nesa pulls Zack's chestnuts out of the fire, and Zack learns something surprising about the clerk.
Opportunity Knocks You Over - Occasionally, being knocked over can open whole new doors.

Steele -


My other FFVII OC. This is her story, even if it is incomplete.

Part 1 - My name is Steele. I work the streets of Midgar as a private investigator, finding lost items, missing people, or figuring out where the bodies or the booty might be buried.
Part 2 - It's the best office I can afford, and even then, I wind up spending a lot of time out of it. Sometimes makes me wonder why I bother with the rent.
Part 3 - The popular belief with regard to Wall Market is if you're there, you can look after yourself.
Part 4 - Corneo's little pad in downside Sector Six is the image of a Wutain pagoda. A very distorted image, with badly skewed colours.
Part 5 - Steele is being cautious, and Reno is being precocious.

Murphy's Laws of Combat -


Murphy's Laws of Combat: 15 - One enemy soldier is never enough, but two is entirely too many.
Murphy's Laws of Combat: 14 - Avoid loud noises; there are few silent killers in a combat zone.
Murphy's Laws of Combat: 13 - There is nothing more satisfying than having someone take a shot at you, and miss.
Murphy's Laws of Combat: 12 - Those who hesitate under fire usually do not end up KIA or WIA.
Murphy's Laws of Combat: 11 - If the sergeant can see you, so can the enemy.
Murphy's Laws of Combat: 10 - If the enemy is in range, so are you.
Murphy's Laws of Combat: 9 - Tracers work both ways.
Murphy's Laws of Combat: 8 - The only thing more accurate than incoming enemy fire is incoming friendly fire.
Murphy's Laws of Combat: 7 - It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
Murphy's Laws of Combat: 6 - Incoming fire has the right of way.
Murphy's Laws of Combat: 5 - Armoured vehicles are bullet magnets
Murphy's Laws of Combat: 4 - Odd or conspicuous objects attract fire. Never lurk behind one.
Murphy's Laws of Combat: 3 - Never draw fire; it irritates everyone around you.
Murphy's Laws of Combat: 2 - If it's stupid but it works, it isn't stupid.
Murphy's Laws of Combat: 1 - You are not Superman.

Good Omens -


Better Luck Next Time [Crossover with Blake's 7] - Well, it's an explanation, anyway.

Kingdom Hearts -


Why - I was fifteen. Riku looks back, and tries to explain his reasons.

Originals -


Requiem: Ada Mary Hodges (nee Muncaster) 28 MAY 1912 - 7 NOV 2007


This index was last updated 11 MAY 2009


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