|megpie71 (megpie71) wrote,|
@ 2008-12-29 00:45:00
WoW is eating my free time
I've been having a rather intense attack of playing World of Warcraft lately. It's coincided wtih me starting up a new character (Night Elf Hunter, named Undina, on Nagrand server - if you recognise me, wave) and keeping a closer track of the achievements than I usually do. Plus this char is doing a lot more PvP than most of mine do. At present I have a system where if I'm in the nearest capital city to where I'm adventuring for any reason (dropping things at the bank, getting training, selling off stuff at the auction hall, whatever) I go and speak with the battleground masters for the battlegrounds I'm qualified for.
At present, that's Warsong Gulch, a rather straightforward "capture the flag" battleground. Two teams, maximum of ten players on each, and off we go trying to keep our flag while capturing the other side's. I play Alliance, which at the level I'm playing (character levels 10 - 19) and on the server I'm playing on (Nagrand) apparently means we're in damn near permanent "let the wookie win" mode against the Horde. Honestly, the nearest thing they have to a wookie is the occasional Tauren druid in bear form... so why can't we damn well get the flag a few times?
Yeah, I know. Bitch, bitch, bitch. Since I'm not a PvP specialist, and my character isn't precisely tankable (Hunters get leather armour until L40, at which point they graduate to mail) I tend to take the role of defending the flag, which means I get the standard battleground pattern of lots of nothing, interspersed with brief moments of "oh shit, where the fsck did they come from?" (usually quickly followed by a quick jog back to the Flag Room from the graveyard... like I said, I'm not a tank).
Anyway, I think I may have figured out a strategy for such battles. It's fairly simple, to be honest. The rogues (stealthed) and possibly tanks go and get the opposing team's flag (run in, run out, relay it up the way if necessary) - max of three of them. The specialist DoT types (of which I'm one) protect our flag - again, maximum of three. The healers pick one tank/rogue each, and keep the bastards alive. In between times, everyone tries to stop the other team getting our flag, and get the flag carriers back safe. The more damage you can take, the further out you can range. But priority is to capture the flag and get the reputation (as opposed to farming the other side for honour points). Reputation is harder to get, so it should be the priority. Honour can and will be picked up anyway.
Oh, and those of you who are conversant with Australian time zones will realise I'm typing this at a quarter to one in the morning. Yup, my days and nights are getting all muddled up again.