megpie71
megpie71
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Back July 29th, 2008 Forward
A non-standard gamer speaks

Perhaps now is a good time to make my position on various games clear. It should be noted that while I'm a fan of certain games, and certain types of games, I do not agree one hundred percent with the depictions of women, femaleness, femininity, the female form, appropriate roles for female characters to play, and similar shown in these games. In my (admittedly rare) reviews of games, I'll tend to make my disagreements and annoyances clear. This doesn't mean I like the game itself any less.

I'm well aware that game designers have to work within the patriarchy. I'm aware that women haven't been a heavily courted part of the game market (except in the cases of female relatives buying presents for male relatives), and that the English-speaking game market does tend to pitch itself toward the typical "Hollywood" market (a fifteen-year-old male living in white suburbia in the United States of America). The Japanese speaking game market tends to be targeting what is possibly a "Tokyo" audience (fifteen year old male, living in his parents apartment in or around a major city). Neither of these audiences are particularly feminist; if anything, their tendencies run in the opposite direction for any number of reasons. I'm well aware that as a thirty*cough* year old Australian woman, I'm so firmly out of the target market it isn't funny.

But guess what? I still like playing games. I've liked computer games since the first time I was exposed to them (My cousin had an Amstrad machine that took cartridges, and he had a hacked version of "Elite" he'd grabbed from a friend) and discovered I loved role-playing games from the first time I got some serious run up on those ("Bards Tale" on my brother's AT/XT compatible computer - dual 5 1/4" floppy drives, no hard drive, and DOS 3, I think, as an OS) back in 1989. Guess what else? I have money that I like to spend on buying games for myself.

I may not be in the target audience. But I do spend money on games. Not quite as much as I spend on books, but more than I spend on DVDs and movies, or on music or clothes. I can't be the only thirty*cough* woman who does so, either. So is it so weird that I'd like to see a few more games which would be willing to accept a bit more diversity in female shapes, or a bit more practicality in clothing for the female characters (I'm sorry, but in no way, shape or form does a bunny suit constitute believable armour; nor do four inch spike heels seem sensible wear for walking most of the way across a godsdamn continent)? I don't think it's too much to ask.

Current Mood: vaguely irritated vaguely irritated
Current Music: Various six-note motifs from WoW in my head.
Back July 29th, 2008 Forward